Setting this too high can be very annoying.Įngine vibrates the wheel whenever the engine hits the red line. Ground Surface vibrates the wheel when on different surfaces, though it doesn't feel very realistic. I think there might be a bug with this, because you almost never feel it, even in situations where it should exist. It's not a totally realistic feeling, but it does a fairly good job making you feel the bumps in the road. Suspension creates a low frequency rumble based on the suspension. If this is too high, it can be very jarring every time you slide the car around a corner. Tyre Slip vibrates the wheel whenever the car loses traction. The vibration forces tell more about the surface of the track, though they are largely canned effects. It just puts the wheel back to the center. Recentre Force is only used when you reset the car after going off the track. Without this, the wheel can feel a little too loose and can overcorrect coming out of corners. This isn't a constant force, so you're not always fighting against it. Self Centre is the spring force, which pulls the wheel back to the center. Setting this too high will make the wheel unnecessarily heavy in many instances. ![]() This lets you feel how much grip the tires have. Tyre Load is a damper effect based on the load on the tires. Effectively, this is trying to keep the wheels straight, and is what causes the wheel to snap around as the tires straighten out of a corner. ![]() Self Aligning Torque is the main force that tells you what the car is doing. WRC cars feel heavier, especially on stages with more grip, so you may need to lower this in those situations. Legends and Junior WRC cars tend to have lighter steering, so you may want to raise this. I find this needs to be changed based on the car and stage you are running. Overall Force controls the overall strength of the forces, without affecting the vibrations. It makes it easy to keep the same proportions of forces, while raising or lowering the overall strength of each type. I like how the WRC games separate the force feedback from vibrations and have separate overall levels for each type. In Options > Controls > Settings: Setting You could raise the sensitivity a little bit if you would like the car to turn a little faster when the wheel is centered. WRC 10 Settings In Options > Controls > Key Bindings: Setting For an in-depth look as to why, see my BOOST Force Feedback Analysis. Spring is used by WRC 10 to control the Self Centre setting.ĭamper is used by WRC 10 to control the Tyre Load setting.īOOST should always be turned off. WRC 10 automatically sets the wheel rotation based on the value you set in-game, so you can leave the value in the Thrustmaster Control Panel at the maximum. Jump To: Thrustmaster Settings | WRC 10 Settings Thrustmaster Control Panel Settings Then we will look at the in-game settings to improve the force feedback. ![]() In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. Now the wheel is light enough to handle the frequent hairpin corners, but still provides plenty of information about the car and road surface. I lightened the wheel a bit and lowered or removed several of the effects that were creating excessive vibrations. Thankfully, the game provides a great deal of customization when it comes to the force feedback settings. As expected, it plays great with a wheel, but for the Thrustmaster TX and T300, the default force feedback is too heavy, making the wheel feel sluggish, and has far too many vibration effects, making it hard to know what any of them are supposed to mean. The graphics, sound and physics have all been improved, but the game feels very familiar if you have played WRC 8 or 9. WRC 10 continues to improve on the WRC series, becoming a refinement of WRC 9 in many ways. Best WRC 10 Wheel Settings for Thrustmaster TX / T300 Septem| Filed under: Thrustmaster
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